![]() But what can you do? Once you get enough modules to round out your skills, i think you will feel more confident. If you bring up the map in the HUD, you can click on a marker and edit it.įinal piece of advice is to invest in Maintenance skill because it not only improves the condition of your weapons more, but it also affects the "battery life" of rechargeable items. ![]() Mark things like health stations, replicators that sell useful things, maybe that piece of heavy armor you can't use right now, crates you can't hack, or other interesting things. ![]() Then see if you're feeling more asskicky than before. Persevere until you fix the elevator at least. Not to say it's a cakewalk, but the difficulty curve flattens out after starting very steep, then picks up as you near the final phase of the game. Even if you face tougher challenges, you're just less gimped overall. It's definetly worth backtracking to get healed early on when you're low on supplies.Īs your strength picks up the game becomes easier. The cost is very cheap compared to hypos or medikits. You can pretty much repair one on each deck if you find the missing parts. ![]() There's not many safe spots, your skills are all meek, there's not much ammo or supplies. If SS2 picks up and has the same amount and variety of enemies SS1 had I might change my mind, but so far its just these weird freaks and one power armor thing I saw. ![]() I like the game I'll keep trying to figure it out but so far I really liked SS1 more in all its pixel glory. Originally posted by FinalFantasyLore:Seriously I think I need to go easy, I beat SS1 on all sliders all achievements but this games brutal as hell, guns break, enemies spawn, and they beat the crap out of your 30 something health and blast you with shotguns at the same time. ![]()
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